This mod does not have any recognized dependencies besides new legs game

This mod does not have any recognized dependencies besides new legs game

  • All the games
  • Drop out 4
  • Mods
  • Weapons
  • The newest Sturmgewehr forty-two – StG 44

Translations on new Nexus

New Sturmgewehr forty two (german to have storm/physical violence rifle) is brand new planet’s very first popular violence rifle. Germans pointed out that handle more often took place regarding the list of to 800m, and so the long range of one’s 8mm Mauser cartridge is actually so many for standard handle, and its large recoil produced fully automated flame awkward. An intermediate cartridge would allow to own a job between bolt action rifles, like the Kar98K, and you will submachineguns, such as the MP40. Thus began the introduction of brand new seven.92×33/8mm Kurz (8mm brief) together with Sturmgewehr (during the time Maschinenkarabiner). Brand new firearm is actually well-received because of the german soldiers, but got problems within the development due to administrative complications: Hitler failed to concur with the need for a different sort of rifle and you can an advanced cartridge, whether or not he acceptance your panels to continue given that another submachine weapon – that it did, however, simply for the name (Maschinenpistole ). Afterwards, watching the newest acclaim for the “the fresh new rifle” and site there its performance, Hitler is content, and according to legend he entitled it Sturmgewehr.———————————————————————————————————————————————————————————————–

Has (updated getting type 1.2): 3 barrels: standard, long and short.6 stocks: Full, folding, folded, +alternate handguard versions of all.15 receivers5 magazines: standard, standard quick, short, short quick, and drum.9 sights: iron sights, glow sights, reflex sight, combat scope (2.5x and 4x), short scope, medium scope, and night vision versions of the last two.4 muzzles: none, bayonet, suppressor, and muzzle brake.Custom reload animations (first person only) by Ha_ru [there’s also alternative animations by chad509]2 sets of custom sounds (recommended: Reverb and Ambiance Overhaul)

Stats: Does more damage than the vanilla combat rifle, is a little more stable for full auto fire, but has less range, since the 8mm Kurz is a little heavy, being a shortened full rifle cartridge, and has a slightly slower rate of fire. It’s a good weapon for what an assault rifle is designed for: general performance for up to medium range, good stopping power and controllable full auto, while being able to fire accurately in semi auto (it’s not a sniper rifle though, hence the lack of long range scope).

It is slightly a rare firearm, it can be found in the Art gallery of Witchcraft nearby the corpse out-of Major Jefferies, in fact it is employed by Master Wes, the newest Gunner’s chief, for the Gunner Shopping mall (in addition to enhances his devices, some time from the extent of the mod but since I was currently editing him and you may while making him more novel. ). It’s got an unusual opportunity to be found for the unbelievable loot and several dealers. It does really be employed by the fresh new railroad around height 29. It may also spawn since an epic product.If you’d like to use the unit to spawn it, type “let sturm 4 weap” to get the ID.

It spends 5.56 rounds automagically, but it is strongly encouraged to make use of the Brand new Calibers version having a correct 7.92x33mm ammo.It’s appropriate for Find-As a consequence of Treat Scopes, and dos treat scopes that can feel the reticles tailored when the you’ve got STCS or the STS Design hung.

Compatibility: It could be incompatible along with other mods one to replace the exact same leveled directories. You will need to make a combined area to make it work at people mods. There are plenty of tutorials available to choose from actually. Link (because of the Skibadaa) As of version 1.1 it should be compatible with anything since it uses a script for the leveled lists.For patches, see permissions section. I can consider making patches depending on what it is, so feel free to ask.

Changelog: v1.0: Initial releasev1.01: Fixed FOMOD installerv1.02: Fixed quiet firing soundv1.03: Casings now eject on the correct side. Yay! Thanks to DOOMBASED for pointing out how to do itv1.1:-New attachments: reflex sight, muzzle brake (based on a real prototype STG muzzle device), folding/folded stock, short barrel, short magazine-Improved textures, with 4K normal map-New optional textures by The Edge (thanks!), selected ingame under Finish -> Worn-Slight frequency variation for the firing sound so it sounds less dull/repetitive in full auto-Minor balancing improvements-Leveled List script-For the New Calibers version, option of conversion to 5.56, 7.62×39 and .300 BLKv1.2:Custom reload animationsImproved firing soundCustom NPC firing soundNew alternate set of soundsSlower rate of fire

Mods requiring so it document

Identified Circumstances: Some clipping when using the short barrel with a bayonet. But putting a bayonet on a short weapon is a bad idea anyway :PSome minor texture issues with back of the receiver when using the folding stocks.Some smoothing issues.

Credits: Original model, worn textures: The EdgeOriginal textures: MegamawmanHandguard, ZF4 scope, and bolt: willbikSuppressor: tiggBayonet: model by Sproily, textures by Millenia and Sam FisherMuzzle Brake: willbik and Sam FisherFolding stock: Raynox3D7.92 Kurz model: KrazyGentlemanSounds: Sam Fisher and willbik (alternate sound set by Partisan Executioner)Reload animations: Ha_ru/blackxteelVarious model and texture edits: Sam FisherFO4 implementation: Sam FisherLeveled List script: Silant and DOOMBASED

Thanks to: henkspamadres for See-Through Combat Scopeswillbik for his invaluable helpUlfrsson for his adviceCanadianIcehole, PoisonedMods and H00V3RD8M for their help testing it